by Richard Romano
Greetings from Chicago, as this blogger prowls the Graph Expo show floor in search of interesting items to rabbit on about.
Over at The Industry Measure blog, I discuss a session conducted by Dr. Joe Webb called “Graphic Arts 2017: A Speculative Look at the Graphic Arts a Decade from Today” (sponsored by WhatTheyThink and Man Roland). Dr. Webb gave his “data-driven” presentation on the current state of the economy (laterally moving) and the industry (likewise) before casting his eye forward a decade hence.
Dr. Webb provided an overview of the population, economic, and technological trends that will be driving the next 10 years. As it turns out, 2017 will be like 2007--only more so.
Some economic trends worth noting:
Some technological trends:
The content creation markets will continue to grow--although more companies will take more advantage of freelancers than W-2 (staff) employees. The great strides in computing technology (Macs, Adobe Photoshop, etc.) that have driven the past 15 years will drive the next 10 years (and beyond, natch), and will allow more traditional creatives to become involved in video editing, the same way that still image editing is done today.
As for publishers, the conversation will continue to center on the notion of "monetizing content," whatever that means. At the same time, the true key issue will be deploying content--that is, how to get content in all the forms that it is required to be in (iPhone, website, perhaps even print). If you think this sounds like the old 2000-era cross-media discussion, you're right.
The takeaway from the session was this: don't be scared of the future; be curious, and be a gadget guru. That is, personally using new and emerging media is the best way 1) to understand how these devices can and will be used in a business setting, and 2) to understand firsthand how the next 10 years may shake out.